The Trials of Sampsonite!
Loose Ends
There are 28 loose ends in this story.
Choice ID | Choice | Room ID |
---|---|---|
109063 | Agree and wait until its time... | 55039 |
109064 | Wait, but when its time don't go. | 55039 |
109065 | Question further. | 55039 |
109066 | Try to clear the area yourself. | 55041 |
109067 | Send Salista to clear the area. | 55041 |
109068 | Have Gradiis clear the area. | 55041 |
109069 | Have the Ukelele player get rid of the darkness. | 55041 |
109070 | Have your entire team get rid of the dark creatures. | 55041 |
109071 | Explain yourself to the team and try at a chance for redemption. | 55042 |
109072 | Separate yourself from the team and try your best to survive alone. | 55042 |
109073 | Break down and cry, not moving for a long time. | 55042 |
109074 | Take a two handed axe(very powerful). | 55043 |
109075 | Take a fencer's sword(long range) and a grappling hook. | 55043 |
109076 | Take a dagger(average power) and climbing claws. | 55043 |
109077 | Bring a grappling hook and climbing claws. | 55043 |
109078 | Take a two handed axe(very powerful). | 55045 |
109079 | Take a fencer's sword(long range) and a grappling hook. | 55045 |
109080 | Take a dagger(average power) and climbing claws. | 55045 |
109081 | Bring a grappling hook and climbing claws. | 55045 |
109094 | You know it is practically impossible, but attempt to fend them off using a dagger you find in your companion's pocket. | 55057 |
109095 | Call for help! | 55057 |
109096 | Drag his body up a high ledge and pray that the creatures persuing you can't jump! | 55057 |
109097 | Hold the body in front of you and hope that it satisfies the cretins! | 55057 |
109098 | It's too late for him! Leave his body and run! | 55057 |
109100 | Take a two handed axe(very powerful). | 55059 |
109101 | Take two fencer's swords(long range). | 55059 |
109102 | Take two daggers(precise aim). | 55059 |
109103 | Take one fencer's sword and one dagger. | 55059 |