The Trials of Sampsonite!

Loose Ends

There are 28 loose ends in this story.

Choice ID Choice Room ID
109063 Agree and wait until its time... 55039
109064 Wait, but when its time don't go. 55039
109065 Question further. 55039
109066 Try to clear the area yourself. 55041
109067 Send Salista to clear the area. 55041
109068 Have Gradiis clear the area. 55041
109069 Have the Ukelele player get rid of the darkness. 55041
109070 Have your entire team get rid of the dark creatures. 55041
109071 Explain yourself to the team and try at a chance for redemption. 55042
109072 Separate yourself from the team and try your best to survive alone. 55042
109073 Break down and cry, not moving for a long time. 55042
109074 Take a two handed axe(very powerful). 55043
109075 Take a fencer's sword(long range) and a grappling hook. 55043
109076 Take a dagger(average power) and climbing claws. 55043
109077 Bring a grappling hook and climbing claws. 55043
109078 Take a two handed axe(very powerful). 55045
109079 Take a fencer's sword(long range) and a grappling hook. 55045
109080 Take a dagger(average power) and climbing claws. 55045
109081 Bring a grappling hook and climbing claws. 55045
109094 You know it is practically impossible, but attempt to fend them off using a dagger you find in your companion's pocket. 55057
109095 Call for help! 55057
109096 Drag his body up a high ledge and pray that the creatures persuing you can't jump! 55057
109097 Hold the body in front of you and hope that it satisfies the cretins! 55057
109098 It's too late for him! Leave his body and run! 55057
109100 Take a two handed axe(very powerful). 55059
109101 Take two fencer's swords(long range). 55059
109102 Take two daggers(precise aim). 55059
109103 Take one fencer's sword and one dagger. 55059