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Legend of Zelda

Comments & Ratings

Author Rating Date Comment
Lackofmop
Lackofmop
Jul 5, 2013
Monotonous and boring, but entertaining. (at least a little bit)
by Lackofmop on Jul 5, 2013
Cmeister
Cmeister
Jun 10, 2007
by Cmeister on Jun 10, 2007
spartan008
spartan008
Mar 3, 2007
I must say that when i saw a Zelda story i knew i had to read it. Being a Zelda story alone gives it extremely high standards.

I am sorry but i am going to have to give you a 2. You had alot of only 1 choice options and that makes the story less...interactive. You also didnt hardly write enough to detail anything that was happening...sorry

The story also seems to follow the same patternt the video game does and for anyone who has ever played it, it becomes old fast.

Give more time and more details to your work. You might want to try writing something easier. Zelda has high standards.
by spartan008 on Mar 3, 2007
apotheosis
apotheosis
Feb 9, 2007
Now don't get me wrong, I love Zelda and Ocarina of Time is my favorite installment but I do not see the purpose of this store. You did not take the Zelda storyline in your own unique direction... you simply started summarizing the dungeon inside the Great Deku Tree. There is no creativity to it. Also, you lacked detail, grammar could've been a lot better and the action was choppy at best.

Here is how I broke down your grading starting off with a 10.

-5 No Creativity, simply a poor rip off of the game
-3 Very little detail
-1 Grammar Issues
+2 Pictures
+3 You picked an awesome video game to rip off.

That leaves you with a six. Had it been a lesser game I would've dropped it down to a 3.
by apotheosis on Feb 9, 2007
Usoki
Usoki
Feb 9, 2007
I'm sorry, but this is horrible. If you're trying to mimic Zelda perfectly, you've failed miserably. (The layout of everything, the little kid's name is Milo, and the fairy's name is actually Navi, Saria is absent for some odd reason...)

But if you're trying to put a clever twist on The Legend of Zelda, Ocarina of Time (The subtitle makes all the difference), you still fail. Your descriptions are seldom more than a sentence long, especially toward the end of the current piece. And if you haven't noticed yet, trying to transfer a complex game with it's own battle system into CYOA format doesn't work well. There's just too many variables involved.

It's a valient effort, but one that is doomed to failure.
by Usoki on Feb 9, 2007

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