Necromancer

Never. You'll never submit to anyone else's rule. You'd rather die first. But if you can help it, maybe you can eliminate one rival right now.

You don't answer Velzix's offer, you immediately attack! You blast Velzix, with a beam of negative energy. Your nearby undead soldiers rush at Velzix, and your necromancers provide some back up.

Velzix somewhat expected your attack though, and he blocks your beam with a magic shield and then flies through the wall of your fortress burning your corpse soldiers in the way.

"Short-sighted little dead wizard! You've sealed your own doom!" you hear him shout as he flies away back to his own realm.

You aren't impressed by his threats however, you order your wall to be fixed, while you plan your next move…

A year passes…
The Kingdom of Tulan has finally put the sword to every last demon infesting the area. You laugh when you hear how easily Velzix was defeated, however this celebration is soon short lived.

The Grand Alliance attempts another siege of the city and this time they succeed. You barely manage to escape. You try to establish some sort of rule elsewhere, but the Grand Alliance isn't letting you get dug in again.

You begin your long road of hardship and keep to rural areas; many times you barely survive attacks from barbaric orc tribes. Fortunately your skills in necromancy protect you (as well as scare the hell out of the orcs)

Two years pass...
You hear them coming for you, there is no more running. This is your fate. To die in this cave. You think bitterly about Velzix's all too correct prediction about your fate. You wonder if you'd been less prideful and accepted his offer, you wouldn't be in this state you are right now.

You shake your head to this however. No point in regrets. You've made your choices and now you make one last one.

You leave the cave to face your enemies and prepare to die for your heinous crimes…

Such is often the fate of a necromancer.
End Of Story