Hall of Infinite Doors

Whatever this primitive thing you've become, you know you're human, and you have the human potential of growth. Just because these people haven't realized what they can do together doesn't mean you can't lead them. The problem, then, is how to get them to take your advice, and how to communicate it to them in a way they'll understand.

As you understand it, timekeeping and scheduling among your people is extremely rough, and kept mostly to certain times of the day. Hunting is done throughout the hot day, and sometimes at dawn to catch tired and lazy nocturnal creatures, while those individuals too sick, young, old or inexperienced to hunt either gather fish from a nearby mountain stream, or collect roots and berries from the nearby forest. At night, fires are lit in the communal glen, often before individual caves as a sign of ownership, and the tribespeople eat their single large meal of the day. Excess food is either cooked and stored in bits of skin and hide or kept in cool, dark places in unfired clay jars. There is no agriculture, industry or even trade; what's needed by the individual is either inherited from parents or slain peers, or built by oneself. Hunting is done on an individual basis, or when stalking or carrying a particularily large creature, in pairs.

You pause, and try to think of how to best lead your people. Your knowledge of different times and places gives you insight that would be valuable, but trying to teach them something too complicated and difficult could very easily run up against the wall of poor communication and relations your people have built around themselves.
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