Hall of Infinite Doors

The boy accepts and leads you through the playground, and noticably far from your car and from the ball. He leads you in and out of tunnels, down slides, across monkey bars, and over planks. Most of it was painfully designed for younger ages, and you have a scratch mark from one of the tunnels. It is your turn to lead in the game. You can try to lead him directly to your car, risking the awkwardice of such a plain act, or you can lead him around the park a little and risk his parents coming to pick him up.
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