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Extend the Story - Add a Room
Herald of the waters
by
copil
Previous Room
After the parting of Mr. Voloi you spend some time wandering in your little hut, still unable to think in anything concrete. But that time has come to an end. Now you have clothed yourself in what could be described in a rather unsympathetic way as rags, but that you, used to them, see no particular objection. They consist in a slightly oversized but fairly new hat, that your older brother kept but refuse to use, a slightly gray shirt, that used to be white and has half a dozen mends, and knee breeches. You are also barefoot, as this is the lot of poor children in this place and time.
You can now take with you just two objects from this list; they could be important later on as this adventure progresses, so choose wisely. A change of clothes of similar quality to the ones you are wearing, a brown jacket with some buttons missing, a knife, a pair of dice, bread and cheese to last for two days, and a set of flint and steal (to start a fire).
Make a note in your diary of the things that you have chosen to take with you.
Ready? I hope you are my dear reader, because it is that great adventure expects you. I know it is a rather difficult start, but such is the path of the hero.
Here you are at last, on your way towards fame and fortune; or at least to a warm meal every day, or so you hope. No, there is no turning back now; you disregard any thought of fear and first slowly, then at a speedy pace you leave your home village - maybe for life. Your first day on the road is rather uneventful, however you thank the gods that you arrive to the nearby village of Aldeai as the night starts to kiss the country. There you can find a temple who certainly will offer you lodge for a little work tomorrow.
Aldeai could certainly be called a citadel, for its walls notably surpass the importance of this little population. Your parents taught you that there was a time long ago when it boiled with all sorts of trades and businesses, simply because it was one of the safer places in the whole kingdom. Aldeai's walls were not only its shield, but also its gold. Now they only serve as painful reminders of Aldeai's former glory and to some psychological comfort for the little travelling boys that take refuge in it from the night ;).
You keep on to the gate, that is now left open at all but the most perilous of times. One step and you are inside. A lion greets you!
The bronze statue, symbol of the god Athurahah'i, seems but inches of being alive at this hour of dim light. Indeed the shadows that caress the monument seem like warning you of a ghost about to be summoned. You reject these fearful thoughts, as you have been taught from cradle, that Athurahah'i is the Lord Protector of the kingdom; a force, you have been taught, only the enemy and the traitors have anything to fear of. It is not much that you have to walk before the magnificent columns of the House of the Gods, appears before you.
The huge, bronze reinforced oak double door is now closed, and you know it would be of little use knocking at it; instead you walk past the corner till you meet the small side door used for the general service of the temple; because, as you can easy imagine, it requires considerable exertion by several men to move the main ones. Finally you knock the door and it is opened.
You are welcomed in the common room where you spend the night.
Choice
Stealing?
Room Description (what happens next)
Continuation Method
Story Continues With Choices
End Story - No Choices
Choices
Variable Names & Values are required for a choice to show
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
No Room Link
accept offer - ID: 23137
apprentice - ID: 23136
big bad 6 - ID: 23143
castle griffin - ID: 23182
keep home - ID: 23070
last day village - ID: 23071
sleeping - ID: 23188
spring - ID: 23069
ID: 23253
ID: 23178
ID: 23142
ID: 23138
ID: 23272
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