The Great Sael Adventure 1

You can't say no. You area an asaparagus. You have no free will or bodily autonomy. You are an asparagus.

There are people who tend the field. There are never natural disasters, no serious inclement weather, no cosmic pesticides to poison you, you will survive for 10,000 years.

There is sensory input. It's not the same kind you have as a human. Your only sensory input is the feeling of the sun on you, the water falling upon your body, and the nutrients in the soil.

You feel the sun rise and set over 3,652,500 times.

You are tossed about by the storms life throws your way, but by some accursed miracle you survive to see another day.

Your experience as an asparagus eventually far outweighs your experience as a human.

You don't get to go to mixers. You don't get to talk to people. You don't get to buy a house. You don't get to teach people. You get the thoughts you've accumulated and you stew on them for 10,000 years.

You go insane and develop the consciousness of an asparagus. You've broken down as a sentient being.

There are no joys as an asparagus.

You have 10,000 years to be.

10,000 years into the future after millenia of asparagus consciousness and human madness, you are suddenly thrust back into your original human bodies in the forms they were in when
End Of Story