Unbalanced
Following in the direction the warrior came from, you round another corner into a long, wide room. The room is littered with the signs of combat, and broken furniture lies strewn with corpses dripping red into the stone floor. At the end of the hall, where one would expect massive doors to welcome feasts, only collapsed rubble remains. In between thunderous rumblings, you can hear a clacking sound moving among the rubble, just out of sight. A single door remains intact at the far side of the room, leading away from the way you came. You could reach it by moving along the outer wall, but that would take a decent amount of time. You could also risk it by going through the center, straight towards the clacking sound.