Savages of the Sacred Salvage

You hesitate, but then obediently drop the knife. You hope they aren't all going to turn into slavering Hell demons and devour you now, but, you suppose, a knife wouldn't help much if they do.

They escort you to a room with magic walls that only appear (and sting!) when touched, but besides giving you a few LOUD, SLOW, instructions don't seem especially interested in answering your questions about what this place is and why it doesn't look like Hell is supposed to look. Although at least that last part is to your benefit, as no one here seems interested in hurting you.

Soon you're moved to another place, one full of other people from the tribes. There are tents and sparse grass growing, and the bare necessities for life, but the sky is completely different and wrong, and everything just seems more barren and dry than what you're used to. No one there can answer many questions, just that there are Hell-beasts guarding a tower no one can enter, that looks like one of the towers from the God Maze...but otherwise everyone is free to do as they please here.

It comes as an unpleasant shock to realize that most of the people here are actually some of the worst criminals ever produced by the tribes, who were tied to the locusts and sentenced to Hell, rather than Oath takers who went voluntarily to fight it like you originally expected. But you keep your fears and opinions to yourself, and the place you're in is big enough to avoid most of them.

Later, you'll meet someone stranger, who claims to have come from the sky and says he can get you into the guarded tower, or even you home. But that's a tale for another story, and one that doesn't have to be completely finished in less than half an hour.
End Of Story