The Stanley Parable (Book edition)
Alright, fine, go ahead, Stanley! You want to know so badly what's out there: you want to find out what lies at the end of this road you've chosen?
Well, don't let me stop you.
*You walk out into the open*
You see? There's nothing here.
I haven't even finished building this section of the map, because you were never supposed to be here in the first place. Broken rooms, exposed developer textures... is this what you had wanted? Was it worth ruining the entire story I had written out specifically for you? Do you not think I put a lot of time into that? Because I did.
And in the end it was all for nothing, because this is what you wanted to see. Help me here, Stanley, help me elucidate these strange and unknowable desires of yours. What would have made this game better? What did you want to see? Vehicles? Skill trees? Work with me; you've given me absolutely nothing so far. Tell you what, let me take a stab in the dark at a new design, and you can give me some feedback.
*You get taken back to the red/blue door room. Both doors are closed, but a third door is open between them*
There we go! A third option! This already feels leaps ahead of where we were before. Go ahead, Stanley. Take it for a spin.
Well, don't let me stop you.
*You walk out into the open*
You see? There's nothing here.
I haven't even finished building this section of the map, because you were never supposed to be here in the first place. Broken rooms, exposed developer textures... is this what you had wanted? Was it worth ruining the entire story I had written out specifically for you? Do you not think I put a lot of time into that? Because I did.
And in the end it was all for nothing, because this is what you wanted to see. Help me here, Stanley, help me elucidate these strange and unknowable desires of yours. What would have made this game better? What did you want to see? Vehicles? Skill trees? Work with me; you've given me absolutely nothing so far. Tell you what, let me take a stab in the dark at a new design, and you can give me some feedback.
*You get taken back to the red/blue door room. Both doors are closed, but a third door is open between them*
There we go! A third option! This already feels leaps ahead of where we were before. Go ahead, Stanley. Take it for a spin.