Dwarven Rescue

You decide to call your brethren dwarves for a final account of plans, maps, equipment, and assigned tasks. Having a detailed plan may be crucial for survival. The island of Mysthaven has had a reputation of missing expedition parties for centuries.
Your party is small but formidable:
Dain and Thrain Cloudhammer, the Paladin and Sorcerer respectively
Luin Shadoweye, infamous Thief and Hunter
and Grim Tanglewood, the Druid Cleric, a marvelous healer (if not a bit odd and reclusive)
Before your plans are finalized, the ship's captain bellows from the main deck "Land! Make Ready for Mysthaven, my dwarf lords!"
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