Dwarven Rescue
You decide to call your brethren dwarves for a final account of plans, maps, equipment, and assigned tasks. Having a detailed plan may be crucial for survival. The island of Mysthaven has had a reputation of missing expedition parties for centuries.
Your party is small but formidable:
Dain and Thrain Cloudhammer, the Paladin and Sorcerer respectively
Luin Shadoweye, infamous Thief and Hunter
and Grim Tanglewood, the Druid Cleric, a marvelous healer (if not a bit odd and reclusive)
Before your plans are finalized, the ship's captain bellows from the main deck "Land! Make Ready for Mysthaven, my dwarf lords!"
Your party is small but formidable:
Dain and Thrain Cloudhammer, the Paladin and Sorcerer respectively
Luin Shadoweye, infamous Thief and Hunter
and Grim Tanglewood, the Druid Cleric, a marvelous healer (if not a bit odd and reclusive)
Before your plans are finalized, the ship's captain bellows from the main deck "Land! Make Ready for Mysthaven, my dwarf lords!"