The Great Sael Adventure 1
This is too much for "your" crew. You learn they've been through many hostage situations in their time, and this is the last straw. It brings back terrible, salty memories. The Rana is known for amplifying emotions, and this is no exception. The crew feel more deeply than they have ever felt; they weep more openly than they have ever wept; they grieve more upsettingly than they have ever grieved. They know that the end has come; their memories are only proof of the past, not of the future. They have been promised many things many times over the past several years, but they know that life itself has promised them nothing. They die with broken hearts and traumatized bodies.
You and the Commodore do not quite succumb to this bout of fatal remembering, but you are forcibly taken to Pour-it-Car-lotta (it's the off-brand) where you succumber to a life of indentured servitude on Beans 'Я' We, a cucumber plantation whose name is a frightful misnomer.
You and the Commodore do not quite succumb to this bout of fatal remembering, but you are forcibly taken to Pour-it-Car-lotta (it's the off-brand) where you succumber to a life of indentured servitude on Beans 'Я' We, a cucumber plantation whose name is a frightful misnomer.