Eternal
Warrick is possibly the closest thing now you have to a “right hand” anymore. True there is still Brenda, but if Warrick died, what were her state of mind be? It took her a long time to get over Roldan’s death. You don’t think she’d be able to handle another great loss, which is another reason why you’ll leave Warrick here.
Besides, with him overseeing things here you won’t have to be concerned about the homeland getting out of hand while you’re away.
Leaving Warrick in charge you finish preparing for your trip to Nyttrus and soon leave with several hundred third generation Eternals and Flevas. (But not Galen since you don’t feel he’ll be necessary)
When you eventually do arrive in Nyttrus the place does indeed remind you a bit of Delerg though even hotter. The kobold leader Snilkez’ka is the first one to greet you and exclaim that now that you’re here, the war will go much quicker and victory should come swiftly.
The first few weeks are indeed very successful ones, and it does appear that victory will come quickly if the Iznac are falling as quickly as they do, but as always not everything is so clear cut when you have dragons involved. You first encounter with one of the great beasts results in you losing half your company at the time and the dragon flying away.
After this experience you fall back a bit on the advance and regroup realizing that the conquest of this continent is going to take a lot longer than anticipated.
Year 60
“We’ll hold the line at Fort Canopy and Fort Tangle, then after they’ve expended all their energy on this massive assault of theirs, we can make our own advance and wipe them out for good.” You say and then promptly stagger a bit away from the table in pain.
General Flevas and Captain Snilkez’ka move towards you and ask if you need help, but you of course decline. Though the truth is, you could use some help, just not in the way they are offering.
Ever since the dragons reared their ugly heads this campaign has been one struggle after another and taken a great toll on your body. While you’ve managed to kill two of the giant lizards already, it’s almost been at the cost of your own life. Your last battle with one of the creatures practically cost you half of the left side of your face given that you’re missing an eye and an ear now. You’re even missing part of your non-dominant hand. While healing magic is powerful, even you can’t regenerate completely lost limbs or other organs and you’ve been pushing it to the limit as it is. You might be holding off death in the in the short term, but you’ve probably been shortening your life span just by using it as much as you have.
You’ve been in contact with Warrick who has been giving the occasional updates via letters on what’s been going on in Evigrus since your absence and the general reports are always fairly boring. The only thing that has been of major importance is the discovery of Dokkrus. Warrick says he’s already sent Eyes there to spy on things as you requested, but not to engage yet.
Quite honestly, sometimes you question if you’re even going to survive this campaign and even if you do win, how many years do you really have left anymore? You need to speed this up if you intend on invading Dokkrus and reaching Mortos.
You dismiss Flevas and Snikez’ka and tell them you’ll be fine defending Fort Canopy by yourself and that they should focus on Fort Tangle’s defenses and with any luck the airships will take out the dragon.
Days pass and you and your troops prepare for the inevitable assault, which comes in excessive force just as predicted. Perhaps even a little more.
You look over the battlements and see several Iznacs climbing the walls of the fort like an army of ants. They aren’t even using ladders, they’re just scaling the fort with their bare hands. It’s actually rather impressive, until you unleash a chain of lightning to zap all of them. The shock is enough to at least cause most of them to fall off if not outright kill them immediately.
Your people are doing their best though they can’t stop every Iznac from scaling the fort. Soon the gunfire is replaced by sounds of close combat weaponry. No matter how far the advances in technology, it always eventually comes down to looking your opponent in the eye and feeling their blood splatter as you end their life.
While you’re busy hacking off the limbs of an Iznac warrior, another loud explosion in the distance is heard followed by a bright flash in the sky. It’s the destruction of your last airship from the dragon. Flaming wreckage crashes down in the distance. Won’t be long before the dragon turns its attention towards one of the forts.
Iznac, glip and orcs all attack the fort and while it’s a brutal affair, your Eternals are holding their own in the face of overwhelming odds.
You then hear a roaring sound getting closer and the sounds of great wings approaching.
You shout a general command for the still working cannons to be pointed towards the dragon and to prepare to fire when the beast is in range. In the meantime you try to keep that side of the fort relatively free of invading forces.
The dragon gets closer and you give the order to fire and unleash your own magic bolts at the creature. It’s definitely wounded from its ordeal with the airships, but given your experience with the other two dragons, you know it’s far from being out the fight.
In fact it’s so determined that it doesn’t distinguish friend from foe when it blasts its flame breath on the fort. You manage to protect most of your people with a magic barrier, but for those outside its protection, most are set on fire if not incinerated immediately. On the positive side, it reduces your enemies, on the negative it ignites the gunpowder barrels for the cannons causing a massive explosion and completely destroying one side of the fort.
While the barrier still protects you and everyone within initially, it’s still a lot of strain on your energy and you begin to feel the fatigue setting in. and you can’t hold out any longer…
Your strength falters and the barrier goes down and the flames envelop you and several of your troops.
In the last moments of your flesh melting off your bones you only regret that this fort will fall.
Besides, with him overseeing things here you won’t have to be concerned about the homeland getting out of hand while you’re away.
Leaving Warrick in charge you finish preparing for your trip to Nyttrus and soon leave with several hundred third generation Eternals and Flevas. (But not Galen since you don’t feel he’ll be necessary)
When you eventually do arrive in Nyttrus the place does indeed remind you a bit of Delerg though even hotter. The kobold leader Snilkez’ka is the first one to greet you and exclaim that now that you’re here, the war will go much quicker and victory should come swiftly.
The first few weeks are indeed very successful ones, and it does appear that victory will come quickly if the Iznac are falling as quickly as they do, but as always not everything is so clear cut when you have dragons involved. You first encounter with one of the great beasts results in you losing half your company at the time and the dragon flying away.
After this experience you fall back a bit on the advance and regroup realizing that the conquest of this continent is going to take a lot longer than anticipated.
Year 60
“We’ll hold the line at Fort Canopy and Fort Tangle, then after they’ve expended all their energy on this massive assault of theirs, we can make our own advance and wipe them out for good.” You say and then promptly stagger a bit away from the table in pain.
General Flevas and Captain Snilkez’ka move towards you and ask if you need help, but you of course decline. Though the truth is, you could use some help, just not in the way they are offering.
Ever since the dragons reared their ugly heads this campaign has been one struggle after another and taken a great toll on your body. While you’ve managed to kill two of the giant lizards already, it’s almost been at the cost of your own life. Your last battle with one of the creatures practically cost you half of the left side of your face given that you’re missing an eye and an ear now. You’re even missing part of your non-dominant hand. While healing magic is powerful, even you can’t regenerate completely lost limbs or other organs and you’ve been pushing it to the limit as it is. You might be holding off death in the in the short term, but you’ve probably been shortening your life span just by using it as much as you have.
You’ve been in contact with Warrick who has been giving the occasional updates via letters on what’s been going on in Evigrus since your absence and the general reports are always fairly boring. The only thing that has been of major importance is the discovery of Dokkrus. Warrick says he’s already sent Eyes there to spy on things as you requested, but not to engage yet.
Quite honestly, sometimes you question if you’re even going to survive this campaign and even if you do win, how many years do you really have left anymore? You need to speed this up if you intend on invading Dokkrus and reaching Mortos.
You dismiss Flevas and Snikez’ka and tell them you’ll be fine defending Fort Canopy by yourself and that they should focus on Fort Tangle’s defenses and with any luck the airships will take out the dragon.
Days pass and you and your troops prepare for the inevitable assault, which comes in excessive force just as predicted. Perhaps even a little more.
You look over the battlements and see several Iznacs climbing the walls of the fort like an army of ants. They aren’t even using ladders, they’re just scaling the fort with their bare hands. It’s actually rather impressive, until you unleash a chain of lightning to zap all of them. The shock is enough to at least cause most of them to fall off if not outright kill them immediately.
Your people are doing their best though they can’t stop every Iznac from scaling the fort. Soon the gunfire is replaced by sounds of close combat weaponry. No matter how far the advances in technology, it always eventually comes down to looking your opponent in the eye and feeling their blood splatter as you end their life.
While you’re busy hacking off the limbs of an Iznac warrior, another loud explosion in the distance is heard followed by a bright flash in the sky. It’s the destruction of your last airship from the dragon. Flaming wreckage crashes down in the distance. Won’t be long before the dragon turns its attention towards one of the forts.
Iznac, glip and orcs all attack the fort and while it’s a brutal affair, your Eternals are holding their own in the face of overwhelming odds.
You then hear a roaring sound getting closer and the sounds of great wings approaching.
You shout a general command for the still working cannons to be pointed towards the dragon and to prepare to fire when the beast is in range. In the meantime you try to keep that side of the fort relatively free of invading forces.
The dragon gets closer and you give the order to fire and unleash your own magic bolts at the creature. It’s definitely wounded from its ordeal with the airships, but given your experience with the other two dragons, you know it’s far from being out the fight.
In fact it’s so determined that it doesn’t distinguish friend from foe when it blasts its flame breath on the fort. You manage to protect most of your people with a magic barrier, but for those outside its protection, most are set on fire if not incinerated immediately. On the positive side, it reduces your enemies, on the negative it ignites the gunpowder barrels for the cannons causing a massive explosion and completely destroying one side of the fort.
While the barrier still protects you and everyone within initially, it’s still a lot of strain on your energy and you begin to feel the fatigue setting in. and you can’t hold out any longer…
Your strength falters and the barrier goes down and the flames envelop you and several of your troops.
In the last moments of your flesh melting off your bones you only regret that this fort will fall.