Eternal

You’re not going down that route again, you broke it off for a reason and while there have been relapses of that reason; you’re not just going to give up completely on it.

In fact the best way to put all this behind you is to involve yourself in the Nyttrus campaign. You figure immersing yourself in what you excel at is a good way to get your mind off this. Namely killing lots of things.

You prepare for your journey to Nyttrus and leave orders to Decena that she has full authority to act in your stead while you’re in Nytrrus.

“I don’t anticipate anything going severely wrong while I’m gone, but you never know of course. In any event, I’m sure everyone will accept your authority and if you have any problems Warrick and Kivan are probably your best people to ask advice if you need it. I don’t expect you’ll need to though.” You say.
“I thank you my Emperor and as always I am honored that you would place this much faith in my ability to oversee an entire continent.”
“You are the best suited and this is what you were ultimately trained for in case the worst should happen.”
“That won’t happen.” Decena says.
“Well, let’s hope that is indeed the case.” You reply.

Leaving Decena in charge you finish preparing for your trip to Nyttrus and soon leave with several hundred third generation Eternals.

When you eventually do arrive in Nyttrus the place does indeed remind you a bit of Delerg though even hotter. The kobold leader Snilkez’ka is the first one to greet you and exclaim that now that you’re here, the war will go much quicker and victory should come swiftly.

The first few weeks are indeed very successful ones, and it does appear that victory will come quickly if the Iznac are falling as quickly as they do, but as always not everything is so clear cut…

The Iznac realizing that they are facing a power that they’ve never encountered before resort to unleashing a powerful “secret weapon” in the form of three very large flying lizards. And these aren’t wyverns either. They are creatures that Casimir once told you were rare even back in his day. They’re dragons and the first thing they do is completely obliterate one of your forts.

To make matters even more complicated the orcs that abandoned their duty have somehow come to an agreement with the Iznac and are now allied with them. The Iznac have also rallied the other major race inhabiting the island, the Glip against you, though some of their villages were already hostile anyway.

You fall back a bit on the advance and regroup realizing that the conquest of this continent is going to take a lot longer than anticipated.

Year 60

“We’ll hold the line at Fort Canopy and Fort Tangle, then after they’ve expended all their energy on this massive assault of theirs, we can make our own advance and wipe them out for good.” You say and then promptly stagger a bit away from the table in pain.

General Flevas and Captain Snilkez’ka move towards you and ask if you need help, but you of course decline. Though the truth is, you could use some help, just not in the way they are offering.

Ever since the dragons reared their ugly heads this campaign has been one struggle after another and taken a great toll on your body. While you’ve managed to kill two of the giant lizards already, it’s almost been at the cost of your own life. Your last battle with one of the creatures practically cost you half of the left side of your face given that you’re missing an eye and an ear now. You’re even missing part of your non-dominant hand. While healing magic is powerful, even you can’t regenerate completely lost limbs or other organs and you’ve been pushing it to the limit as it is. You might be holding off death in the in the short term, but you’ve probably been shortening your life span just by using it as much as you have.

You’ve been in contact with Decena who has been giving updates via letters on what’s been going on in Evigrus since your absence and the general reports are always fairly boring. No major problems or anything, in fact Decena on several occasions has requested that she come help you on the Nyttrus campaign and while she would’ve been of great help you still want to keep yourself separate from her. Not really because of any possible feelings between the pair of you anymore, but more because you want to keep her safe.

Quite honestly, you don’t think you’re going to survive this campaign and even if you do win, how many years do you really have left anymore? Or years WORTH living?

Decena is your successor. While you sometimes briefly thought that you might find a way to live forever, deep down you always knew that it was always going to be Decena to take your place when you died. It’s probably why you’ve wanted to be away from her. She’ll be able to take your death with less pain when it does inevitably occur. She also needs to be alive and while you have no doubt in her abilities, there is no point in playing with her life. Perhaps your own, but not hers.

You dismiss Flevas and Snikez’ka and tell them you’ll be fine defending Fort Canopy by yourself and that they should focus on Fort Tangle’s defenses and with any luck the airships will take out the dragon.

Days pass and you and your troops prepare for the inevitable assault, which comes in excessive force just as predicted. Perhaps even a little more.

You look over the battlements and see several Iznacs climbing the walls of the fort like an army of ants. They aren’t even using ladders, they’re just scaling the fort with their bare hands. It’s actually rather impressive, until you unleash a chain of lightning to zap all of them. The shock is enough to at least cause most of them to fall off if not outright kill them immediately.

Your people are doing their best though they can’t stop every Iznac from scaling the fort. Soon the gunfire is replaced by sounds of close combat weaponry. No matter how far the advances in technology, it always eventually comes down to looking your opponent in the eye and feeling their blood splatter as you end their life.

While you’re busy hacking off the limbs of an Iznac warrior, another loud explosion in the distance is heard followed by a bright flash in the sky. It’s the destruction of your last airship from the dragon. Flaming wreckage crashes down in the distance. Won’t be long before the dragon turns its attention towards one of the forts.

Iznac, glip and orcs all attack the fort and while it’s a brutal affair, your Eternals are holding their own in the face of overwhelming odds.

You then hear a roaring sound getting closer and the sounds of great wings approaching.

You shout a general command for the still working cannons to be pointed towards the dragon and to prepare to fire when the beast is in range. In the meantime you try to keep that side of the fort relatively free of invading forces.

The dragon gets closer and you give the order to fire and unleash your own magic bolts at the creature. It’s definitely wounded from its ordeal with the airships, but given your experience with the other two dragons, you know it’s far from being out the fight.

In fact it’s so determined that it doesn’t distinguish friend from foe when it blasts its flame breath on the fort. You manage to protect most of your people with a magic barrier, but for those outside its protection, most are set on fire if not incinerated immediately. On the positive side, it reduces your enemies, on the negative it ignites the gunpowder barrels for the cannons causing a massive explosion and completely destroying one side of the fort.

While the barrier still protects you and everyone within initially, it’s still a lot of strain on your energy and you begin to feel the fatigue setting in. and you can’t hold out any longer…

Your strength falters and the barrier goes down and the flames envelop you and several of your troops.

In the last moments of your flesh melting off your bones you only regret that this fort will fall.
End Of Story