Eternal

While you may still have many years ahead of you, the days of your prime are starting to fade. Perhaps you need to start accepting the fact that your days of charging first into battle are gone and probably should be. Your mind is more important for running the Empire than your sword arm or even your battle magic at this point.

There’s also the fact that it’s true, you don’t relish the idea of being on a boat. You decide to that you’re going to sit this one out.

A week goes by and business in the Empire continues as usual, but you hear nothing from the large fleet that you sent out. One of the faster messenger ships should’ve at least come back to give a report by now.

Another week goes by and you know something is terribly wrong. There has been no word back from your fleet. Naturally the families of the soldiers and sailors that left on this mission are very upset. True, that their lives are always in potential danger, but everyone labored under the impression that it would be a quick mix up with the Island League and then heading back home. Even if there were losses it would be acceptable, but as it stands nobody knows exactly what happened. They’re just gone, all of them.

Like the waters just swallowed them all up, and for all anyone knows, maybe it has.

Such mystery is frightening especially when you’re getting more sightings of fish people now off the coasts of Nalin. These fish people have also started outright attacking orcish settlements near the shores in Quala. It’ll only be a matter of time before they start attacking Nalin as well.

Doesn’t take long before you’ve not only got on going raids from the coast, but also rabble rousing from the orcs. Warlord Sprog has been actively condemning you for failing to eliminate this threat like you were supposed to and begins claiming that the orcs have been taking the brunt of the attacks. He also openly says to any and all who will listen that they would be better off on their own. Naturally when you hear about this treason talk you have several Eyes sent to go bring him in.

He succeeds in slaying five of them before escaping into the Arat wilderness with several followers. With your inability to fend off the fish people properly, the loss of your entire fleet, a panicked population and now an orc rebellion in the making, you know you have dark days ahead.

Year 552

Being a tyrant is one thing, but being one who can’t protect his territory and is inefficient is even worse so when the troubles started piling up, you decided you couldn’t afford to just sit back and command anymore. You had to take direct action and lead from the front like you did before.

Getting the population back in line took a bit of doing from the Eyes, but it was done.

The orcs were a bigger problem and a costly one. Warlord Sprog continued to incite your orc population to the point where Quala and parts of Rask were hostile territory. It about a year before you personally slew Sprog in combat. The damage was done however, they razed several towns, even Regnik in Arat was destroyed. Though you suspect that Eldolith might’ve had something to do with that. Probably secretly funding or helping Sprog somehow or got spies into the city to lower the gates.

You also had no more orc population to use as soldiers anymore and those that lived took to the wilderness and continue to be a nuisance. It was a waste of resources and manpower that quite frankly you couldn’t afford to lose.

During the whole time this was happening you couldn’t really effectively combat the fish people threat who continued to raid the coasts and in much greater force. Some have been so bold to even create camps along the shores of Quala. Most of Nalin’s port towns were still fairly well defended in the beginning, but then the sea beast arrived and completely destroyed most of them. The leviathan has two heads and countless tentacles. You believe it is the “god” of the fish people, or at least leading them.

Unfortunately the beast never stays near the coast and retreats back to the deeper water when it’s done rampaging. There’s nothing for it except to go out there and kill it.

You have another fleet built in the southern most port town in Nalin since the fish people haven’t attacked that far yet. Building the fleet take awhile though due to the decreased labor force and having to practically restart from scratch again. The whole time you’re building the fleet you’re anticipating an attack from the fish people, you half expect the usksha to attack you with claims that you’re planning to invade them. Thankfully that doesn’t happen.

When it’s all said and done, you’ve got a new fleet, though much smaller than before, but you can’t afford to wait too much longer. The quick you kill the monster the better. You have to win back your considerable losses. You’ve been made to look foolish and sometimes weak these past couple of years. Time to put an end to that once and for all.

And after you kill this thing, your next order of business will be to invade Arat.

No more than a day has passed and your fleet is already attacked by fish people. They were never the best fighters, but they aren’t worst either and being on their territory as well as being outnumbered certainly gives them an advantage as some don’t even bother to scale your ships and just bore holes in the ships with whatever tools they’re using for such a task. You’ve lost half of your fleet by the time the sea monster makes its presence known and now having seen it first hand with your own eyes, you feel incredibly small in comparison. Stories about how it “blotted out the sun” weren’t exaggerations. It is just that huge and you’re surrounded by water with no where to run.

You try to cast a lightning storm, but the ship is being so overrun with the aquatic invaders that you can’t possibly concentrate on such a spell. Your crew fights bravely, but they’re just so outnumbered that they can’t defeat the numbers or keep from completely panicking that they’re going to die on the water this day.

A large tentacle smashes the deck of the ship and also succeeds in smashing three of your increasingly dwindling crew. You run your sword through another fishman and dodge the other tentacle coming from the other side.

Even if you do survive this, you’re not sure if you’ll even be able to get back to land within a reasonable amount of time. You’ve lost every ship and your own is now in danger of becoming driftwood if it takes any more punishment, which it most certainly will.

You blast a group of the fishmen with lightning which gives you a breather, but only so you’re just in time to see another tentacle come sweeping towards you. Unfortunately you don’t quite get out of the way in time and the hefty blow shatters your legs. This also has enough force to knock you off the boat and into the water.

You struggle a bit in the water desperately trying to keep above it, but soon the claws of several fish men grab at your broken legs and torso. Your struggling is put to a complete end when one of them rises up out the water to sink his teeth into your throat.
End Of Story