Starlion

Few are better than none. Late is better than never.

You send a squadron—eight men—to Aselford, ordering them to ride with all possible speed. (The ninth horse is for you—it will be used to take the baron’s daughter away swiftly.) You can do no more than pray they make it in time to be of help, wish that Arran can escape unharmed (he won’t, of course. He was always the tenacious, self-sacrificing type), and hope that you’ll be able to accomplish the break-in with the squadron you have left.

Your gut hardens with indignation and you set to your task, determined to complete it, to make Starlion suffer.

You have 1 choice:

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