Eternal

You think you’d still rather stick to familiar terrain first, so you decide that you’ll head to the Felkan Kingdom and see what happens from there.

Your journey through Quala takes a while, but is fairly uneventful. Same chaos going on that you saw before with various eternal warlords squabbling over the scraps of a fallen regime. You don’t really see it getting better any time sooner. In fact you wonder if overthrowing the Empire made a damn bit of difference at all. In some ways things are even worse.

Arat fairs even worse. There doesn’t seem to be any sort of law and order of any kind here. There isn’t even a petty dictator around, its just complete anarchy. The only semblance of order is on the Felkan boarders where the overworked Felakans are busily attempting to keep the riff raff from coming in. Naturally you simply cloak and sneak over.

The Felkan Kingdom is something you’ve heard about usually in a negative light from the Empire, but of course like with most things that seems to have been propaganda. The Felkan Kingdom is very different from what you’re used to seeing though. The whole place seems to embrace technology and new ideas more readily than the Empire did. You see many instances of soldiers carrying around the “black powder” weapons you’ve heard about.

You stay in the Felkan lands for a while mostly keeping to the more rural parts of it, but the land is currently involved in a war of its own against a race of creatures called Gnolls making those same rural parts fairly dangerous. You have many of your own run ins with them while attempting to make a home here.

Eventually you decide to move on and leave Felkan territory.

You travel for years to distant lands, never finding a place to call home. In time, Dendrin stops speaking to you altogether and you find that you no longer have any magic ability at all. You see it as a small price to pay for never having to deal with him again.

What ultimately happens to you is lost to history.
End Of Story