Innkeeper
You haven't got off to a good start and you don't think it's really going to get any better. Davin's words ring true, you aren't happy running this place and trying to get to your goals by doing it, is either going to get you killed or burned out and miserable.
You immediately go to your mother and tell her how you feel, and she understands, she's actually a bit relieved that you've decided to let her sell it. She tells you to take the rest of the night off and you return to your room where you feel saddened that you won't get to go back to school, at least not anytime in the near future. Your goals of going into medicine will have to remain just dreams for now and you don't know what your future holds.
During the remaining week the inn stays open to make a last bit of change before closing for good and selling to the city. Some of the miners seem a little sad by it, but there were so many changes within such a short period of time that most seemed content on finding a new place since the old one wasn't like how it used to be anymore.
When the inn is sold off, you barely make enough to cover the debt, but at least you and your mother aren't in any immediate danger now.
Your mother initially was going to find work in the city, but when you express a random desire to leave Klyton altogether, she suggests that you both move in with your aunt Enora in Teckleville. which is to the east on the outskirts of the Delantium Kingdom. You agree eagerly, you've never been out of the city and maybe it's time for a brand new start. You and your mother pack and catch a coach heading west. It feels weird leaving Klyton.
Eventually after a couple days the coach stops in Teckleville. Which is just one of the many small villages on the borders of the Dalantium Kingdom. Probably in time it'll get absorbed like so many others do, but that's not really a concern of yours right now.
Your aunt Enora is happy to see you both, and while this whole living with her thing was sprung on her at the last moment it doesn't seem to bother her. She says there's plenty of room and you can stay as long as you like.
While the house is certainly nice and you're happy to live there rather than in the street, it's sort of on the small side. Teckleville isn't anything like you're used to, but it isn't unwelcome. You just aren't sure what you're going to do here.
In time, your mother works at the local tavern where she serves as a cook. It's not much, but it is something she's used to doing.
You manage to get a job working as an assistant to the old librarian that works here. Not many use it, so she's happy to get some company. You aren't unfond of the job since you get to read a lot of books, some of which you're a bit surprised to find in a small town like this. The librarian mentions that she tends to get a few of wandering adventurers once in awhile that give books to her that they've found in whatever dungeons they've been delving into.
"If it isn't a spell book, they usually sell it for a few coppers. I believe they'd probably just leave the books wherever they found them most of the time, but you know those adventuring types, they're all a bunch of closet kleptos that absolutely HAVE to take everything that isn't nailed down." She says.
For awhile you live at your aunt's house you manage to save what little money you do make and move out. You briefly think about going to the Delantium Kingdom, but you become attached to Teckleville and stay.
As time goes on you take over as the head librarian, get married and have a family. You live the remainder of your life in Teckleville never regretting your decision and die with sense of fulfillment despite never going back to pursue medicine.
There were times though; you always wondered what would've happened had you stayed to run the inn?
You'll never know.
You immediately go to your mother and tell her how you feel, and she understands, she's actually a bit relieved that you've decided to let her sell it. She tells you to take the rest of the night off and you return to your room where you feel saddened that you won't get to go back to school, at least not anytime in the near future. Your goals of going into medicine will have to remain just dreams for now and you don't know what your future holds.
During the remaining week the inn stays open to make a last bit of change before closing for good and selling to the city. Some of the miners seem a little sad by it, but there were so many changes within such a short period of time that most seemed content on finding a new place since the old one wasn't like how it used to be anymore.
When the inn is sold off, you barely make enough to cover the debt, but at least you and your mother aren't in any immediate danger now.
Your mother initially was going to find work in the city, but when you express a random desire to leave Klyton altogether, she suggests that you both move in with your aunt Enora in Teckleville. which is to the east on the outskirts of the Delantium Kingdom. You agree eagerly, you've never been out of the city and maybe it's time for a brand new start. You and your mother pack and catch a coach heading west. It feels weird leaving Klyton.
Eventually after a couple days the coach stops in Teckleville. Which is just one of the many small villages on the borders of the Dalantium Kingdom. Probably in time it'll get absorbed like so many others do, but that's not really a concern of yours right now.
Your aunt Enora is happy to see you both, and while this whole living with her thing was sprung on her at the last moment it doesn't seem to bother her. She says there's plenty of room and you can stay as long as you like.
While the house is certainly nice and you're happy to live there rather than in the street, it's sort of on the small side. Teckleville isn't anything like you're used to, but it isn't unwelcome. You just aren't sure what you're going to do here.
In time, your mother works at the local tavern where she serves as a cook. It's not much, but it is something she's used to doing.
You manage to get a job working as an assistant to the old librarian that works here. Not many use it, so she's happy to get some company. You aren't unfond of the job since you get to read a lot of books, some of which you're a bit surprised to find in a small town like this. The librarian mentions that she tends to get a few of wandering adventurers once in awhile that give books to her that they've found in whatever dungeons they've been delving into.
"If it isn't a spell book, they usually sell it for a few coppers. I believe they'd probably just leave the books wherever they found them most of the time, but you know those adventuring types, they're all a bunch of closet kleptos that absolutely HAVE to take everything that isn't nailed down." She says.
For awhile you live at your aunt's house you manage to save what little money you do make and move out. You briefly think about going to the Delantium Kingdom, but you become attached to Teckleville and stay.
As time goes on you take over as the head librarian, get married and have a family. You live the remainder of your life in Teckleville never regretting your decision and die with sense of fulfillment despite never going back to pursue medicine.
There were times though; you always wondered what would've happened had you stayed to run the inn?
You'll never know.