Hall of Infinite Doors

Master Beonard asks you to deliver messages all the time, and as far as you're concerned this is no different, at least now that he's dropped the unreasonable request that you give it to the king. While it's true that he's acting strangely and you are curious about what could have gotten him into such a state, most of his agitation seems to stem from the fact that he wants you to HURRY. Hanging around to ask questions would probably only get him more worked up, which you suspect may not be good for the old man's generally frail health.

Promising you'll return as swiftly as you can, you tuck the scroll into the pouch at your belt and allow Beonard to shove you out the door, though as you pull your boots back on the thought does occur to you that with the capital a good two day's walk away, it might have been a good idea to take some food or even money along. Eying the door, you briefly consider going back inside to pack a bag despite the delay this would cause, but in the end only shrug and start on your way. Water can be found all over the place, and you're more than adept at foraging in a pinch.

You and your master live reasonably close to the Great Bridge that connects the two halves of the Underkingdom, and it's this that you head for now, forgoing the more round-about path you usually follow through the twisting side passages in an effort to save time. Walking down the smooth, well-traveled tunnel that is the main thoroughfare in this area of the cave does draw a bit of unwanted attention to your green skin and prominent teeth, but you simply ignore the hostile looks and continue on your way.

Reaching the end of the first leg of your journey in record time, you pause a moment to marvel. The Great Bridge is a monument to human engineering and ingenuity, it's wide, gently arcing surface stretching over a mile to allow safe passage over the narrowest point of the Great Chasm, where all sorts of nasty things lurk.

The place is always bustling with activity, and things are no different now, with merchants hawking their wares from stalls they've set up directly on the bridge itself, haggling with buyers while children run about underfoot. A shout goes up as a pickpocket is discovered, and in the moment of distraction you help yourself to some fresh-baked lichen bread from one stall, later lifting a flagon of cheap mushroom wine from another.

Come to think of it, there are a great deal of other things that might be useful to 'acquire', and it helps that here in the center of the Bridge Market you're in much more varied company, your goblinoid looks no longer standing out so much now that you're not the only non-human. Indeed your small frame makes you almost invisible in the crowd, and you're confident you could help yourself to whatever you want, though it will take time...
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