Death Song
Shrugging your shoulders you point her in the direction of Captain Eckard to which she immediately marches off to. You don't think anything will come of it though. You do your job and Eckard's always been alright with you for the most part. At most you'll get him yelling at you for getting into a conflict with a superior officer.
Your thoughts are wrong however.
When the female captain confronts Eckard, she and he end up getting into a greater argument. Apparently they've been minor rivals in the past and this "lack of discipline" displayed by you just fuels her arguments that he isn't a fit for commanding a fort.
She eventually leaves in a huff with her men, but still arguing with Eckard and saying that she'll see that he's relieved of his command and replaced with someone more competent.
Captain Eckard is also now pissed at you for bringing this on him, he takes your lute away, breaks it and tells you that you won't be playing anymore and if he catches you doing it again he'll have you whipped.
A few months pass as normal, but then the other boot finally drops. Whatever connections the female Captain had she's used them, and Captain Eckard is demoted and transferred out of the fort along with some of the others who seemed to be "disciplinary problems". Guess who's name showed up on that list?
You're all transferred to areas where the fighting is a lot worse. You are sent to the Nuro front much to your dismay. Once again you're fighting hordes of undead on a mass scale. Never having fully gotten over your first conflict at Nuro, your nerves and well being in general is always on the verge of breaking with each skirmish and battle. You don't even have your music to keep you in a calm state of mind anymore either. It's actually amazing you survive.
You soon hear about how the Grand Alliance outsted a necromancer called Trelik from the Brot Kingdom. That makes you feel somewhat better, but that hopefulness is soon brought low when you hear about the successful attack on Brot that happens soon afterwards. A Necromancer from Nuro reportedly conquered the entire Kingdom with undead giants.
Your morale is further lowered when you hear that your company is being sent to help the Grand Alliance take it back again.
When you actually see the dead monstrosities, your fragile will shatters completely.
When the battle commences, you're just about useless in battle. Your dumb luck also runs out and you're unable to fight or even retreat your way out of this one. The undead giants might be big, but they're also faster than what they appear to be.
One of them charges into your company line which at this point is trying to get out of the way and swings his club striking several. You being among them.
You eventually land several feet away from the main part of the fighting, broken and bloody. You're unable to move and just quietly moan in pain until you bleed out and die from your extensive wounds. You're not even useful for the Necromancer to raise for his ever growing army.
Your thoughts are wrong however.
When the female captain confronts Eckard, she and he end up getting into a greater argument. Apparently they've been minor rivals in the past and this "lack of discipline" displayed by you just fuels her arguments that he isn't a fit for commanding a fort.
She eventually leaves in a huff with her men, but still arguing with Eckard and saying that she'll see that he's relieved of his command and replaced with someone more competent.
Captain Eckard is also now pissed at you for bringing this on him, he takes your lute away, breaks it and tells you that you won't be playing anymore and if he catches you doing it again he'll have you whipped.
A few months pass as normal, but then the other boot finally drops. Whatever connections the female Captain had she's used them, and Captain Eckard is demoted and transferred out of the fort along with some of the others who seemed to be "disciplinary problems". Guess who's name showed up on that list?
You're all transferred to areas where the fighting is a lot worse. You are sent to the Nuro front much to your dismay. Once again you're fighting hordes of undead on a mass scale. Never having fully gotten over your first conflict at Nuro, your nerves and well being in general is always on the verge of breaking with each skirmish and battle. You don't even have your music to keep you in a calm state of mind anymore either. It's actually amazing you survive.
You soon hear about how the Grand Alliance outsted a necromancer called Trelik from the Brot Kingdom. That makes you feel somewhat better, but that hopefulness is soon brought low when you hear about the successful attack on Brot that happens soon afterwards. A Necromancer from Nuro reportedly conquered the entire Kingdom with undead giants.
Your morale is further lowered when you hear that your company is being sent to help the Grand Alliance take it back again.
When you actually see the dead monstrosities, your fragile will shatters completely.
When the battle commences, you're just about useless in battle. Your dumb luck also runs out and you're unable to fight or even retreat your way out of this one. The undead giants might be big, but they're also faster than what they appear to be.
One of them charges into your company line which at this point is trying to get out of the way and swings his club striking several. You being among them.
You eventually land several feet away from the main part of the fighting, broken and bloody. You're unable to move and just quietly moan in pain until you bleed out and die from your extensive wounds. You're not even useful for the Necromancer to raise for his ever growing army.