The Resident Evil Saga

The house might serve a good purpose for alittle break. Your very fatigued. You cautiously open the door, and it creaks. Dust from the roof falls down, landing on your shoulders. You wipe it off, and continue inside. The music gets louder.

*Mary got pregnant from this kid named Tom, and he was in love. Don't worry about a thing baby, I'm the man you've been dreamin' of. Three months later he said he won't return her call, and she swearr god damn when she finds that man she's cuttin off his balls. She went to the clinic, and got static walking through the door. They called her a 'killer' and they called her a 'sinner', and they called her a 'whore'. Got forbid you have to walk my linnen shoes. They your really might know whats it's like to choose. This kid named Max used to get fat stacks on the corner with drugs. They'd hang out later, and get shit faced like gansta thugs. Then, late one night there was a big gun fight, and Max lost his head, pulled out his chrome .45, talked some shit, and wound up dead...God forbid you ever have to walk my linned shoes. Then you might know what it's like to sing the blues...*

There is a radio sitting on a desk in the far side of the room, and a bloody man is hunched over in the chair. Only he's not dead. The zombie groans awhile, the slowly staggers to it's feet. You pull out your pistol and emty a couple rounds in his head. He slumps down to the ground, and you walk over to him, holstering your firearm. You drag the lifeless body outside, and throw him uselessly off to the right. You reenter the house, change the radio station, and 'Dude Looks Like A Lady' by Aerosmith is playing. Ironically your favorite band. You turn it up a little louder, and start to clean the house up. You think to yourself that it's not really a house, since it's only one room, but hell, whatever they want to call it. The room is equiped with a bunk bed, a desk with various documents and items, and a computer. The room looks old fashoned, but it's very technological. You notice a trap door, but decide not to play around with gravity, and lift up the door. You lock the door to the house, and think about what to do next.
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