This story is based on a letter system rather than asking questions like "Did you get hurt?" or "Did you meet this or that person?" in the choices. This is because I think such questions could be spoilers, especially if you want to play again and take a diffent path.
The letter are "neutral" so it's not that easy to know what they stand for, and that is after all the point. But I do realize that it might look a bit unpersonal and that it could be difficult to keep track off. This is a minus that I am willing to deal with though. On the plus side, it means I have to make less rooms, which is a must when you are dealing with several hundred of rooms and over a thousand choices.
Anyway, to the letters. Some of them can be changed during the course of the story, depending on what actions you make, and some of them (the letters I and J in particular) can NOT change, even if you first get an I and then later a J. Your letter will STILL be J. But this is marked especially in the story, so don't worry about it.
The letter are "neutral" so it's not that easy to know what they stand for, and that is after all the point. But I do realize that it might look a bit unpersonal and that it could be difficult to keep track off. This is a minus that I am willing to deal with though. On the plus side, it means I have to make less rooms, which is a must when you are dealing with several hundred of rooms and over a thousand choices.
Anyway, to the letters. Some of them can be changed during the course of the story, depending on what actions you make, and some of them (the letters I and J in particular) can NOT change, even if you first get an I and then later a J. Your letter will STILL be J. But this is marked especially in the story, so don't worry about it.