This is good. I mean the potential for this story is limitless! I enjoy the fact that so far, you've stuck to your word about having death be something that won't happen immediately after making a choice. I personally think its sort of suspenseful, especially since you've added in a morality system that has me constantly doubting myself (to go to the house, or not to go to the house...).
If I can offer any sort of critique, it'd be personal, menial things like fleshing out more detail in your story, making it harder to just shoot a teammate. I know you probably weren't taking characterization into consideration when making this but if you ever do something like this in the future, making believable characters will earn you a ton of comments and inspiration to keep on writing.
I'd also like to see a more 'gamebook' feel to this. Perhaps a morality bar when we are given a reward so we know where we stand with our teammates?
All in all, solid piece of work, you squishy demon!
If I can offer any sort of critique, it'd be personal, menial things like fleshing out more detail in your story, making it harder to just shoot a teammate. I know you probably weren't taking characterization into consideration when making this but if you ever do something like this in the future, making believable characters will earn you a ton of comments and inspiration to keep on writing.
I'd also like to see a more 'gamebook' feel to this. Perhaps a morality bar when we are given a reward so we know where we stand with our teammates?
All in all, solid piece of work, you squishy demon!