Gender changing adventure
***+++ HOW TO PLAY +++***
***IN THIS ADVENTURE THE PLAYER HAS TWO STATISTICS.***
The condition of the player is measured by two percentage: “Manhood” (or “womanhood”) and “Health”.
When “Health” reaches the 0% you are dead and the story ends.
When “Manhood” (or “Womanhood”) reaches the 40% you are physically fully transformed into a woman (or a man) but mentally you are unchanged so you still can chenged back.
If “Manhood” (or “Womanhood”) reaches the 0% you are transformed also mentally, in your inner self, and NO-ONE will be able to change you back: the game ends and you remain stuck as one of the opposite gender.
EVERY CHAPTER WILL HAVE THESE TWO STATISTICS ON TOP IN CAPITAL LETTERS.
***DURING THE ADVENTURE YOU WILL TAKE THREE KIND OF DECISIONS.***
You will be called to decide what kind of decisions you want to take; there are three kind of decision: NEUTER, MALE and FEMALE decisions.
NEUTER decisions are influenced only by your “Health” statistic and don't give any penalties on your statistics.
MALE decisions are influenced by your “Manhood” and “Health” statistics and, ONLY IF YOU START AS A WOMAN, they usually decrease your “Womanhood”.
FEMALE decision are affected by your “Manhood” and “Health” statistics and, ONLY IF YOU START AS A MAN, they generally decrease your “Manhood” left.
Every chapter that involves the roll of two dices is a “decision” and the THE TYPE WILL BE WRITTEN ENCLOSED IN PARENTHESIS.
If NOTHING IS WRITTEN, there isn't the decision kind specified, the next chapter doesn't involve the roll of the dices: the next chapter is not a decision, but it could be crucial too.
***THIS ADVENTURE REQUIRES TWO DICES***
When the player takes a neuter, male or female decision the next chapter will inform him about him (or her) statistics and wil say “MALE – ROLL A DICE!”, “FEMALE – ROLL A DICE” or “NEUTER – ROLL A DICE!”.
Having done so, the player have to add scores of the two dices.
***ROLLED THE DICES, I ADDED THE SCORES TOGETHER: WHAT'S NEXT?***
You now have to do a simple operation and round up or round down the result.
IF YOU START AS A MAN
=> for MALE OPTIONS multiply your dices score by your “Health” percentage divided by 100 and by your “Manhood” percentage divided by 100.
Example: score= 5; Health=90%; Manhood= 60% => 5 x (90/100) x (60/100) = 2,7 => 3 (it's your final score)
=> for NEUTER OPTIONS multiply your dices score by your “Health” percentage divided by 100.
Example: score= 6; Health= 50% => 6 x (50/100) = 3
=> for FEMALE OPTIONS multiply your dices score by your “Health” divided by 100 and [1 – (x/100)] where x is your “Manhood” percentage divided by 100.
Example: score= 8; Health= 90%; “Manhood”= 40% => 8 x (90/100) x [1 – (40/100)] = 4,32 => 4
- IF YOU START AS A WOMAN
=> for MALE OPTIONS multiply your dices score by your “Health” divided by 100 and [1 – (x/100)] where x is your “Womanhood” percentage divided by 100.
Example: score= 8; Health= 90%; “Manhood”= 40% => 8 x (90/100) x [1 – (40/100)] = 4,32 => 4
=> for NEUTER OPTIONS multiply your dices score by your “Health” percentage divided by 100.
Example: score= 6; Health= 50% => 6 x (50/100) = 3
=> for FEMALE OPTIONS multiply your dices score by your “Health” percentage divided by 100 and by your “Womanhood” percentage divided by 100.
Example: score= 5; Health=90%; Manhood= 60% => 5 x (90/100) x (60/100) = 2,7 => 3 (it's your final score)
***WHAT'S THE MEANING OF THIS?!?***
Doing these operations your adventure will not be only luck or only decision driven because every time the player has to take a decision, he has to take count of his/her condition. In fact, from a probabilistic point of view, if a fully transformed man tryes a MALE OPTION he has less probability to be victorius than the probabilities of success that he has with a “female” work-around... work-around that he could have chosen at the cost of some of his “manhood”.
*** SOME SUGGESTION TO THE FUTURE WRITERS ***
Feel free to add everything “gender-changing” related. Please, don't add age regression, progression or fat gain things...
When you want to add a DECISION to our story keep in mind the mathematical structure of the adventure: calculate well the probabilities and, when you add a new opponent, choose a realistic required score for his defeat.
Example: the player started as a male, he is 100% male and 100% healthy. You create a weak opponent (man with a knife): what required score is the best?
Knowing that the opponent is weak a required score of 5 could be correct: the player will be successful for the 81% of the cases.
Do you want a tougher opponent? Make a required score of 8: doing so the player has only the 40% of the probabilities to be successful.
*** SOME USEFUL MATHEMATICAL TIPS ***
Here there are the probabilities of the scores.
Probability of a final score of 2: 100%
Probability of a final score comprehended between 2 and 3: 94%
Probability of a final score comprehended between 2 and 4: 89%
Probability of a final score comprehended between 2 and 5: 81%
Probability of a final score comprehended between 2 and 6: 70%
Probability of a final score comprehended between 2 and 7: 57%
Probability of a final score comprehended between 2 and 8: 40%
Probability of a final score comprehended between 2 and 9: 27%
Probability of a final score comprehended between 2 and 10: 16%
Probability of a final score comprehended between 2 and 11: 8%
Probability of a final score comprehended between 2 and 12: 3%
If you want to know the probability of a score multiplied by “manhood”, “womanhood” and “health” percentage just take the wanted probability, look at the dices score and multiply the score by the percenages dividing them by 100.
Example: you want to give 89% of probability of success to a player with 80% “health” and 40% “Manhood” that takes male decision. You have to do
4 x (80/100) x (40/100) = 1,28 => with a probability of the 89% the player will score as maximum 1,28.
So come on: take a dice and let the game begins!
Story Home
Continue to Story***IN THIS ADVENTURE THE PLAYER HAS TWO STATISTICS.***
The condition of the player is measured by two percentage: “Manhood” (or “womanhood”) and “Health”.
When “Health” reaches the 0% you are dead and the story ends.
When “Manhood” (or “Womanhood”) reaches the 40% you are physically fully transformed into a woman (or a man) but mentally you are unchanged so you still can chenged back.
If “Manhood” (or “Womanhood”) reaches the 0% you are transformed also mentally, in your inner self, and NO-ONE will be able to change you back: the game ends and you remain stuck as one of the opposite gender.
EVERY CHAPTER WILL HAVE THESE TWO STATISTICS ON TOP IN CAPITAL LETTERS.
***DURING THE ADVENTURE YOU WILL TAKE THREE KIND OF DECISIONS.***
You will be called to decide what kind of decisions you want to take; there are three kind of decision: NEUTER, MALE and FEMALE decisions.
NEUTER decisions are influenced only by your “Health” statistic and don't give any penalties on your statistics.
MALE decisions are influenced by your “Manhood” and “Health” statistics and, ONLY IF YOU START AS A WOMAN, they usually decrease your “Womanhood”.
FEMALE decision are affected by your “Manhood” and “Health” statistics and, ONLY IF YOU START AS A MAN, they generally decrease your “Manhood” left.
Every chapter that involves the roll of two dices is a “decision” and the THE TYPE WILL BE WRITTEN ENCLOSED IN PARENTHESIS.
If NOTHING IS WRITTEN, there isn't the decision kind specified, the next chapter doesn't involve the roll of the dices: the next chapter is not a decision, but it could be crucial too.
***THIS ADVENTURE REQUIRES TWO DICES***
When the player takes a neuter, male or female decision the next chapter will inform him about him (or her) statistics and wil say “MALE – ROLL A DICE!”, “FEMALE – ROLL A DICE” or “NEUTER – ROLL A DICE!”.
Having done so, the player have to add scores of the two dices.
***ROLLED THE DICES, I ADDED THE SCORES TOGETHER: WHAT'S NEXT?***
You now have to do a simple operation and round up or round down the result.
IF YOU START AS A MAN
=> for MALE OPTIONS multiply your dices score by your “Health” percentage divided by 100 and by your “Manhood” percentage divided by 100.
Example: score= 5; Health=90%; Manhood= 60% => 5 x (90/100) x (60/100) = 2,7 => 3 (it's your final score)
=> for NEUTER OPTIONS multiply your dices score by your “Health” percentage divided by 100.
Example: score= 6; Health= 50% => 6 x (50/100) = 3
=> for FEMALE OPTIONS multiply your dices score by your “Health” divided by 100 and [1 – (x/100)] where x is your “Manhood” percentage divided by 100.
Example: score= 8; Health= 90%; “Manhood”= 40% => 8 x (90/100) x [1 – (40/100)] = 4,32 => 4
- IF YOU START AS A WOMAN
=> for MALE OPTIONS multiply your dices score by your “Health” divided by 100 and [1 – (x/100)] where x is your “Womanhood” percentage divided by 100.
Example: score= 8; Health= 90%; “Manhood”= 40% => 8 x (90/100) x [1 – (40/100)] = 4,32 => 4
=> for NEUTER OPTIONS multiply your dices score by your “Health” percentage divided by 100.
Example: score= 6; Health= 50% => 6 x (50/100) = 3
=> for FEMALE OPTIONS multiply your dices score by your “Health” percentage divided by 100 and by your “Womanhood” percentage divided by 100.
Example: score= 5; Health=90%; Manhood= 60% => 5 x (90/100) x (60/100) = 2,7 => 3 (it's your final score)
***WHAT'S THE MEANING OF THIS?!?***
Doing these operations your adventure will not be only luck or only decision driven because every time the player has to take a decision, he has to take count of his/her condition. In fact, from a probabilistic point of view, if a fully transformed man tryes a MALE OPTION he has less probability to be victorius than the probabilities of success that he has with a “female” work-around... work-around that he could have chosen at the cost of some of his “manhood”.
*** SOME SUGGESTION TO THE FUTURE WRITERS ***
Feel free to add everything “gender-changing” related. Please, don't add age regression, progression or fat gain things...
When you want to add a DECISION to our story keep in mind the mathematical structure of the adventure: calculate well the probabilities and, when you add a new opponent, choose a realistic required score for his defeat.
Example: the player started as a male, he is 100% male and 100% healthy. You create a weak opponent (man with a knife): what required score is the best?
Knowing that the opponent is weak a required score of 5 could be correct: the player will be successful for the 81% of the cases.
Do you want a tougher opponent? Make a required score of 8: doing so the player has only the 40% of the probabilities to be successful.
*** SOME USEFUL MATHEMATICAL TIPS ***
Here there are the probabilities of the scores.
Probability of a final score of 2: 100%
Probability of a final score comprehended between 2 and 3: 94%
Probability of a final score comprehended between 2 and 4: 89%
Probability of a final score comprehended between 2 and 5: 81%
Probability of a final score comprehended between 2 and 6: 70%
Probability of a final score comprehended between 2 and 7: 57%
Probability of a final score comprehended between 2 and 8: 40%
Probability of a final score comprehended between 2 and 9: 27%
Probability of a final score comprehended between 2 and 10: 16%
Probability of a final score comprehended between 2 and 11: 8%
Probability of a final score comprehended between 2 and 12: 3%
If you want to know the probability of a score multiplied by “manhood”, “womanhood” and “health” percentage just take the wanted probability, look at the dices score and multiply the score by the percenages dividing them by 100.
Example: you want to give 89% of probability of success to a player with 80% “health” and 40% “Manhood” that takes male decision. You have to do
4 x (80/100) x (40/100) = 1,28 => with a probability of the 89% the player will score as maximum 1,28.
So come on: take a dice and let the game begins!