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Extend the Story - Add a Room
The shot heard round the city
by
Xane
Previous Room
You enter the hallway and see two doors. You go into the-
Choice
Left door
Room Description (what happens next)
Continuation Method
Story Continues With Choices
End Story - No Choices
Choices
Variable Names & Values are required for a choice to show
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
No Room Link
bad hearing - ID: 48369
boom - ID: 48647
building - ID: 48592
car - ID: 48586
dead sarge - ID: 48588
dirt - ID: 48417
flying - ID: 48582
heard orders - ID: 48557
help man - ID: 48433
into hallway - ID: 48652
orders - ID: 48431
pick a solder - ID: 48349
point - ID: 48558
radio - ID: 48384
radio man - ID: 48372
radio man2 - ID: 48386
radio sarge - ID: 48554
rocket right - ID: 48593
run back over - ID: 48560
sarge - ID: 48364
shot rocket - ID: 48584
stay put - ID: 48423
take cover - ID: 48578
the shot - ID: 48360
ID: 48581
ID: 48559
ID: 48596
ID: 48600
ID: 48556
ID: 48650
ID: 48651
ID: 48553
ID: 48653
ID: 48655
ID: 48656
Image
Up to 350px x 350px, 50,000 byte file size limit
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Image Location
Image On Left, With Wrapping Text
Image On Left, No Wrapping Text
Image On Right, With Wrapping Text
Image On Top, Centered
Image On Bottom, Centered
Room Nickname (useful or room linking)
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