Extend the Story - Add a Room

Experimental Factors by Angel624
"Why did I decide to stay where I was?" you mutter. 625 had spotted you, and then Gantu had captured you and the two Experiments and taken all three of you back to his spaceship.

Now, you were locked up in a glass clyinder, and Sparky and Slugger were being forced to join the 'team', as Gantu called it.

Gantu had three other Experiments in his possesion besides 625. Gantu had taken away the computer, but you had heard what Gantu called them.

One Experiment could talk as good as 625. He was dark red with maroon stripes, and his number was 199, and just from watching him, you could tell that he was definately a big gossip.

Then, there was a green Experiment with a long trunk. He was 010, and was always dirtying things up.

Finally, there was 624. You hadn't seen it yet because it was always in hiding, so you don't know much about it, except for the strange connection between it and Stitch.

You wish you could get the Experiments out of here. Then, you get two very good ideas.

Maybe you could get Sparky to destroy the controls so you could get out of the cylinder, grab him and Slugger, and run for the hills.

Or maybe you could trick 625 into opening the cylinder for you. Then you could grab Sparky and Slugger and run for it.

They're both good ideas, but which one will work?
Use 625's stupidness
End Of Story

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