You decide you need Barth for this adventure. You cut off the goblin ears that were still decently intact. You guys pick up the makeshift stretcher and set out towards Hambridge. On the way back you stop by the bounty house and turned in the Goblin Ears you gathered for 1 Silver and 6 Copper. Your Guild now has 6 Silver and 6 Copper. You get strange looks as you carry your unconscious friend through town but no one causes you trouble. You take him to the Temple and they immediately rush to start caring to him. They seem somewhat worried and begin undressing and cleaning him, then as they set into begin healing him, what you assume to be a leader of some sort approaches you and asks what has happened to him. You explain what has happened and the Priest said “It seems like the goblins poisoned him with Fermax Sap, it’s common among goblins for its easy gathering ingredients and it’s narcoleptic powers. It’s Made from Oak Tree Sap, Homa Mushrooms (which can be found in most caves), and Dandelion Roots. They put it on the tips of their darts and they can knock out a grown man in about 5 minutes if not removed quickly and can keep them asleep for 2 hours minimum. We have a few extra Anti-Poisons for Fermax Sap if you are interested in purchasing any they will be 7 Copper a piece. Besides that the healing of the burns and Narcolepsy of your friend will cost 3 Silver. Do you wish to leave now, heal Barth, or heal Barth and buy some Anti - Fermax Sap serum?
Heal Barth and buy anti poison
End Of Story

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