Under normal circumstances you'd think that Bailey could take care of herself, but these really aren't normal circumstances. Besides, if she really is in trouble, you'll probably get a real kick out of her having to deal with being the helpless one for once.

You charge into the woods, not thinking twice about the possible danger that might be waiting for you. It a fairly well kept path though, which is surprising given that this place is supposed to be abandoned.

Huh.

The far end of the the path emerges into a clearing, where smack dab in the middle is a spooky looking cabin. You can't hear Bailey anymore, but you've got a pretty good feeling you know where she might be.
Now would be a good time to get your friends help with this rescue thing.
End Of Story

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