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Extend the Story - Add a Room
The Penal Colony
by
Bradenh02
Previous Room
In a large room of white, ten men lay in chairs with a tube inserted into each of their arms. Out of the ten men, four men begin to wake up, and the tubes automatically begin to remove themselves, followed by a voice.
"Atlas, Begret, Hias and Fry. You have been eliminated. The police apprehended and arrested you. Come to the briefing room and await the other participants."
The four men with dissapointment on their faces brought their chairs forward, then got out of the chairs and left the room full of white.
In 5.13 Minutes later, three more men begin to regain consciousness, and the tubes from their arms are removed.
Again a voice is heard.
"Ernest, Gyro and Brian. You have been eliminated. You triggered an alarm and were killed by Primitive weapons of the 20th Century. Come to the briefing room and await the other participants."
It took almost 20 minutes before the last three men had been revived from their stasis.
"Lewis, Ezio and Altair. You went up a Fire Escape and attempted to open up a rigged Escape Hatch. You were all blown up and were killed. Mission failed. Come to briefing room and await your commanding supervisor. Thankyou for your participation. Come again."
Lewis, Ezio and Altair, the last three men in the simulation began to leave the white room. They all had smiles on their faces, but what was written on them was also dissapointment for yet again not successfully completing the mission which was to break into a Primitive secured facility and blow it up.
Choice
Exit the White room
Room Description (what happens next)
Continuation Method
Story Continues With Choices
End Story - No Choices
Choices
Variable Names & Values are required for a choice to show
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
No Room Link
apprehension - ID: 79658
fire escape hatch - ID: 79660
introduction - ID: 79657
openthehatch - ID: 79661
the white room - ID: 79662
turrets - ID: 79659
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