Warlords: Strategic Conquest
You must not reverse your army's momentum. You march on to Mongolia.
The dawn had hardly begun when you gaze down at the first tribe. Fifteen gigantic yurts, or tents, flap in the cool breeze. There is no human activity save for a few early risers tending their goats. You waste no time charging into the yurts and raining chaos onto the unsuspecting camp. As predicted, the Mongolians had no idea you were coming and did not conscript any soldiers. The first settlement surrenders quickly, followed by their neighbors. You slaughter their leaders, force their successors to pay monthly tributes, take a few young women as trophies, and commandeer what supplies your army can carry.
Even in victory, hardly a moment goes by without thoughts of revenge on the treacherous Lurdu.
You head back toward your capital. Your scouts report that Lurdu has indeed captured the city. He has also stationed 15 thousand troops behind the castle walls but your scouts are unsure what type they are.
After a long march, you arrive at the closed gates of your former castle. Lurdu's archers and blue banners are not a welcoming sight.
With your entire army away, Lurdu was able to easily capture your capital. However, he will pay for his crimes with a heavy penalty. His head.
Shaking with anger, you order your archers to fire at Lurdu's soldiers stationed on the parapets while your infantry scale the walls with rope ladders. A few of your colonels can see that your emotions are clouding your judgment, but are too afraid of you to dissent. They hesitate for a moment before bravely charging the castle. Lurdu sees your tactics and chuckles. He responds by having his archers rain salvos on your troops.
Elevation gives Lurdu a big advantage in this battle. Your troops take heavy losses while his ranks remain relatively unscathed. Just as you are about to reconsider your strategy, the front gates open and you see Lurdu's mounted cavalry rush out at your remaining troops. Too tired to run away, you order them to stand fast and brave the inevitable assault.
"For our homeland!" you shout. You draw your sword and enter the fray.
Your soldiers fight valiantly but in vain. Tired foot soldiers are no match for charging cavalry. In the end you are surrounded by eight of Lurdu's troops. You swing your sword wildly before three blades simultaneously converge on your internal organs.
The dawn had hardly begun when you gaze down at the first tribe. Fifteen gigantic yurts, or tents, flap in the cool breeze. There is no human activity save for a few early risers tending their goats. You waste no time charging into the yurts and raining chaos onto the unsuspecting camp. As predicted, the Mongolians had no idea you were coming and did not conscript any soldiers. The first settlement surrenders quickly, followed by their neighbors. You slaughter their leaders, force their successors to pay monthly tributes, take a few young women as trophies, and commandeer what supplies your army can carry.
Even in victory, hardly a moment goes by without thoughts of revenge on the treacherous Lurdu.
You head back toward your capital. Your scouts report that Lurdu has indeed captured the city. He has also stationed 15 thousand troops behind the castle walls but your scouts are unsure what type they are.
After a long march, you arrive at the closed gates of your former castle. Lurdu's archers and blue banners are not a welcoming sight.
With your entire army away, Lurdu was able to easily capture your capital. However, he will pay for his crimes with a heavy penalty. His head.
Shaking with anger, you order your archers to fire at Lurdu's soldiers stationed on the parapets while your infantry scale the walls with rope ladders. A few of your colonels can see that your emotions are clouding your judgment, but are too afraid of you to dissent. They hesitate for a moment before bravely charging the castle. Lurdu sees your tactics and chuckles. He responds by having his archers rain salvos on your troops.
Elevation gives Lurdu a big advantage in this battle. Your troops take heavy losses while his ranks remain relatively unscathed. Just as you are about to reconsider your strategy, the front gates open and you see Lurdu's mounted cavalry rush out at your remaining troops. Too tired to run away, you order them to stand fast and brave the inevitable assault.
"For our homeland!" you shout. You draw your sword and enter the fray.
Your soldiers fight valiantly but in vain. Tired foot soldiers are no match for charging cavalry. In the end you are surrounded by eight of Lurdu's troops. You swing your sword wildly before three blades simultaneously converge on your internal organs.