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The Pirate's Fate: The Expanded Universe

Submission Guidelines

Ok, now on to the part I'm sure you'll all like to hear.

Da Rules

Lets' start with the broad strokes ground rules.

1.) All chapters must be of decent length. No 'OMG they become a goat' or something stupid. Make an effort, write a couple paragraphs, and make something substantial. It's not hard. The only (and I mean THE ONLY) exception is adding more choices to an event. And even then you should fill out one of those chapter choices. So if someone writes a chapter and leaves a choice that's open and you post a chapter that's just more choices, pick one of those choices and write a chapter about it. Don't just expect others to do the work for you.

2.) The deaths of characters can happen (it's a cruel world after all) but find a middle ground between 'they died off-screen' and 'their guts and organs are blown everywhere'. Keep deaths tasteful, minimal, and most of all, meaningful. Don't just kill someone because you don't like them. If their death will not affect anyone then there was no point to it.

3.) Keep self-inserts to a minimum. If you want to have your OC be a character the crew talks to for information, that's fine. I wouldn't object even to characters having a 'one night stand' or something. But bear in mind that any character added is fair game for other writers to use in the story how they see fit.

4.) Watch the characters closely and keep them in character. Don't just suddenly have a brave character turn cowardly without reason and don't start an impromptu love interest where there was no buildup before. If you've been reading from the start you'll know the changes they've gone through.

5.) Romantic pairings exist, and I will not hinder any option to 'hook up' with whatever pairing you like, but don't just write that two characters 'banged together' and leave it at that (see rule one). Give it some spirit, some romance, some fun. And remember there may be consequences with other characters for doing so. Trust me, the more effort put into it the more people will appreciate your writing.

Ok, now that's the general rules out of the way, on to the Gameplay rules.

I'm not exactly sure how many gold coins there are, but I know it's a lot. I'll start with the 'known' abilities of the coins' and then move into the ones specific for this Interactive.

What is Known

1.) The coins change someone based on either inner desires or external forces. Such as ones life being threatened. They can't be 'willed' to change someone. It has to be life or death, or a fundamental mental shift of ones mind that that is reflected in their body.

2.) Once someone changes they cannot be changed back. Not without rewriting history (and yes there is a coin for that but it's highly unpredictable). Whatever their change, it is fundamental to their being. Even if they can't accept it right away, in the long run it may bring them greater happiness.

3.) Although in the game one of the crew is only effected just once by a coin found, presumably they can be used multiple times. Mila's coin activates at least twice in the game or more.

4.) Coins can be used to 'enchant' other objects with their power, thus extending their effects. Such as a coin for weight gain used to make a series of pies.


That's everything I can think of for now. Again, I recommend buying the game first, show some love to the creators who made this world. For now though, enjoy.