Death Song

Nope, you're not doing this. This is suicide in your opinion. You have no idea what to expect and it sound a lot more dangerous than anything you've ever faced.

Instead of leaving with them the next day, you go back home. You don't worry about anyone coming after you, but you know you won't be welcomed back into the company again, and you wouldn't want to anyway.

When you get back home, your family and mom in particular ask what happened, you explain it and say you don't want any part of that life. You apologize that you couldn't go through with it, but your mom looks more relieved than anything.

"Well son, I'm just as glad you didn't go get yourself killed over there anyway. You'll be helping us out plenty just by working on the farm like always."

You're glad to hear that. Over the next couple days you fall back into routine again. You still wonder about the future though and you briefly consider the army plan again, but given your short lived experience with mercenary "life" you don't think you're cut out with battle on a regular basis. Plus the Zalan Empire is currently on heightened alert and battle ready status with this Nuro Incident and all.

You resign yourself to the farm life. You play your lute to yourself (and family) when you have the time to do so. It's a simple life.

Two years pass and things have gotten worse. The Necromancer Lord (as he's become to be known) has expanded, even to the point of taking over the Brot Kingdom. The Tulan Kingdom has been totally conquered by a demon army. A Grand Alliance of nations has been formed, but so far they don't seem to be making much progress.

Meanwhile life on the farm is a little harder. Your youngest sister Makana becomes gravely ill during the winter months, but there's not enough money to pay for a healer and most of the clerics have been summoned to battle with the undead or demon hordes. Sadly she dies making the overall mood of the farm a little more depressing. You don't even play anymore, your enthusiasm for music died along with the grim realities setting in.

Another three years pass and things are down right miserable. War is everywhere. The Demons have been taken care of, (You heard your former mercenary captain died in battle with their leader Velzix) but the undead are stronger than ever. Reports even speak of the Necromancer Lord becoming The Great Lich Lord "reborn".

To make things worse, the Zalan Empire has been becoming increasingly tyrannical. In order to help with the war effort they've started bringing back the draft and the talk of ceasing private property to be used for the good of the government. While they say owners will be able to live and still work on their lands and businesses, it will be owned by the Empire.

You know it's only a matter of time when you get a knock on the door by Zalan army troops coming to take you and your brother Mallack away to the army and your family's farm.

Another two year passÂ….

You're on the eve of battle in a land known as the Garwold Confederacy although it's steadily becoming a giant graveyard now. The undead hordes have been sweeping relentlessly across the entire landscape. Your own company has had to fall back several times. Morale is low. Not that yours was high to begin with. You don't even know how you've survived this long. While you had some battle experience during your time with the mercenary company, it still hasn't prepared you for the horrors you've seen. The undeadÂ…you'll never get used to fighting such emotionless creatures that are the embodiment of death and all that's unnatural.

You briefly wonder if your brother Mallack is alright where he's stationed, but it hardly matters at this point.

Battle comes as it always does and you are not so lucky this time. Horrible and powerful creatures known as Blood Specters and Death Knights utterly destroy your side.

You fall to undead blades and chilling touches only rise up and join them in their goal of global genocide.
End Of Story